Tuesday, 19 November 2013

Devblog 9 - New development environments

It's the time to leave some programs totally obsolete for projects i'm working right now.
As you can see, I'm slowly moving all projects to new development environments because are these tools that grows the simulator to the high detailed level.
Many times I wonder why i get used to the google sketchup , perhaps because it is very simple and does not include many features but at the moment it's impractical and doesn't really allow me to do what i would like to do 100%. For example you cannot map correctly in Sketchup , which I have learned with the tool "Oxygen 2" , which is the development tool for Arma 2 and it really opened my eyes because I didn't know you could map in this way. Now I use the Autodesk 3ds Max 2012 and I'm slowly moving the projects. why Max 2012? It is very simple and also Prepar3D allows plugins for this version, At the same time i learn with this new tool "I adjust" to the new interfaces and allows me to know how to handle the new interface programs nowadays and export projects in 64 bits, which I will benefit in the future with the arrival of Prepar3D v2. Although Blender has a very potential and lately is having a high impact in the FS world . I don't know maybe in the future I go to blender but for now i will use 3ds max.

Project imported from Google Sketchup to 3ds max

Before, I was using GIMP , however not allow me to use several things that Photoshop does perfectly. The other day I did a test and merged a single layer of grass with a photoreal background and the truth is that the result is promising. Imagine when I start editing the whole groundpoly ...

Editing with Photoshop and GIMP respectively.

And for some who wonder what are the tools I use for my sceneries (because many will ask), I will use these program for the final result of the project .. or at least that's how I have planned :
- Autodesk 3ds max 2012.
- Photoshop CS6.
- The development tools of Arno.
- Airport design editor.
- Of course, the SDK of FS2004, FSX and P3D.
- DXTBmp to import and export the textures on the correct format.
- And i think i don't forget anymore ..

Until next Devblog !